Stellaris cloud lightning. You have the perfect start. Stellaris cloud lightning

 
 You have the perfect startStellaris cloud lightning  Small

Those are your custom nations and Paradox's. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Cloud Lightning is only good if you're using Arc Emitters as well. I researched cloud lightning conduits in my latest game. #1. ago. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). --------------. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Each new adventure holds almost limitless possibilities. I wonder if it's related. 1 Tribute to Lost Moments id 9430 - 9440. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. json files and having the other players overwrite their own versions of those files with your own. Particles The Particles tech tree focuses on lasers, reactors and FTL. 2. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's better to have a cloud of 100 Corvettes with one disruptor apiece. The more you can roll the dice the less punitive a mistake will be. Regular missiles shred them. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. • 3 yr. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Damage in general scales much, much faster than defense does in Stellaris. 2. However, this build has the disadvantage of range. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Search that file for galaxy={and then scroll down a little until you get to the first design={line. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. best decision ever, it chews through everything. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Go to Stellaris r/Stellaris • by Morcalvin. Stellaris 3. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. #3. Cloud Lightning Conduits. Now, "performance vs fleet capacity used", that may be a different story. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. My naval capacity is only 90 but I have access to most weapons. (×1. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". so i had a 2. Members Online. 类型:能量. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. MyOther_UN_is_Clever. Missiles are somewhat better against point defense, by dint. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The only time this reverses is against the Unbidden. 2 Running out of Time. 1 beta][d173] Cloud Lightning not working Game Version [2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. 1. 1 comment. RC_0041 • 4 mo. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. It could also just be in a nebula which are sometimes a bit obnoxious looking. Defensively, strike craft are amazing and are definitely what you should use early on. Killed some void clouds, now I have Cloud Lightening. Second, force the event chain over the event console command with the corresponding number (not at PC, can't check. Forward time to see changes. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Reply More posts you may like. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). A new Stellaris experience, exclusive for mobile: - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. 7Lets dive in!Pre-order St. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). To reiterate 1. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. It's better to have a cloud of 100 Corvettes with one disruptor apiece. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. so no reverse engineering. 6. #2. - Delete the line that says hidden=yes. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. . Each one has a deposit of 6 society. nor for any other slot for that matter. © Valve Corporation. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Try running Steam as an administrator. Bridge_of_Brown. • 1 yr. It is cheap, effective, and is good against literally everything until you. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 41) instead of being worse than 2x m T1 (8. This mod also adds two new technologies to the. Once you find the folder you can backup the files to another storage device. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. nor for any other slot for that matter. The more you can roll the dice the less punitive a mistake will be. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. 1 Tribute to Lost Moments id 9430 - 9440. 9 ‘Caelum’ Patch Notes. In 5 hours I will play Stellaris with my friends. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. r/Stellaris. Legacy Wikis. Void clouds are not organic. Stellaris technology list and IDs cheat. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. Archimedes4. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. But generally I try to make them glass cannons. Stellaris. I researched cloud lightning conduits in my latest game. Pages: 1. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. It is cheap, effective, and is good against literally everything until you. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Then there is the one that decreases opponentsnshields by a substantial amount. . • 3 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 Localizations; 7 Network. 0 unless otherwise noted. Either way definitely have a titan in your fleet the auras are too valuable. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 类型:即时. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. However when I go in the ship designer they are not available as an option. #1. The cost of war. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. 1. The author of this topic has marked a post as the answer to their question. This page was last edited on 19 May 2016, at 18:07. 100% accuracy. But, I have no idea for larger ships. Unfortunately, after researching it for ten years. Yes KA is better than cloud lightning. • 3 days ago. but the CL can go through armor and shields. Content is available under Attribution-ShareAlike 3. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. 1 version, not the 2. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. if it did 1% of all the damage to the hull, it's a miracle. Its almost like two options are interchangeable. Language: English&中文. Mega Cannons+Neutron Launchers are more efficient otherwise. The "good" outcome is to let the cloud go. The home system is rather nice as well. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. 105 106 107. If any issues, please let me know. BEEIKLMRU. A vast selection of titles, DRM-free, with. 7. 2 Particle Launcher 2. There is always a better option for your ship designs than Cloud Lightning. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. There are random debris clouds that spawn in some systems as well. 1. r/Stellaris. The Geostationary Lightning Mapper (GLM) is an instrument on two weather satellites launched in 2016 and 2018 (GOES-16 and GOES-17) that map total lightning (in-cloud and cloud-to-ground) activity continuously day and night over the Americas and adjacent ocean regions. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Make sure you're. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. It is not an end-game crisis. json, game_data. Troubleshoot issues in the Xbox Game Pass mobile app3. The combination of range, ignoring stacked FE defenses, and reasonable. 1 Since Long Gone. Xenomorphs. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. However when I go in the ship designer they are not available as an option. ago. Subscribe. 25 / ×2. The WLL, together with our proprietary Acousto-Optical Beam. This enables us to ensure lightning fast file sharing capabilities to our customers at all times. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Join. edit: Thanks for u/HoloRealism to point. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. Join. if the enemy is strong just check their composition and counter. What jumps out is the very low damage of the CL. 1. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. Now I only have disruptors. shadowtheimpure. So, I'm usually pretty happy when I. Contents. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. The cost of war. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. This. The cloud lightning bug seems to exist only in the 2. Federations need to be removed from the Diplomacy tree. CL 12dmg per day 100% accuracy 30% tracking. Killed some void clouds, now I have Cloud Lightening. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. But so far the game will not. Species of Stellaris - Distant Worlds (3. My ships have lots of missiles and the void cloud has no armor, that should help right. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. Can't transfer saves between your local PC and GeForce Now. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Medium. If you encounter them in multiplayer, crystal plating is the counter. Reply More posts you may like. . Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Medium. To quickly find a tech in this list press ctrl + f and type in the techs name. It's more than sufficient against the AI regardless of what they're using. Same problem seems to exist for amoeba strike craft. Hit the Tilde key ( ` ) on your keyboard to open the console. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. It's the best weapon in the game. Thanks for the tips. Yes KA is better than cloud lightning. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Sprites, jets and other types of lightning. 1 Mining Laser 2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Get rid of your shields, stack full armor, and load up with all of the arc emitters/cloud lightning/disruptors you have. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. 1 Multiplayer types; 7. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. CryptoCloud Lightning is currently bugged and wont appera in ship designer. that weapon requires plasma weapons to research. 3. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. Cerodil Jan 13 @ 8:08pm. 2. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. r/Stellaris. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. A lot better to skip shields entirely. I can't seem for the life of me figure out what this outcome does beside just EXIST. STELLARIS 5. I can't seem for the life of me figure out what this outcome does beside just EXIST. 3 This thread is archivedGo to Stellaris r/Stellaris. A destroyer with lightning cloud and two s disruptors is a good, solid build. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Stellaris cheats and commands. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. The star itself always has a deposit of 6 physics. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. 0. NL 42dmg per day 90% accuracy 0% tracking. 8 i think, it can last months or years so yeah, no way to remove it. I researched cloud lightning conduits in my latest game. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 202. replace tech_automated_exploration with whatever tech you want. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Basically it just makes ships move and shoot slower in whatever system it's in. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Vovarush Aug 6, 2020 @ 10:10pm. zip" and select Extract, best done in some fresh folder. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. 1 Beacon in the Depth. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. - Find the 00_weapons_critters_cloud text file. After upload is finished, mod page will open inside the Steam client. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. This is a searchable and complete list of Stellaris technologies and their IDs. Cordyceptic drones is amazing but. 6, make Cloud Lightning lack a Minimum Range, like Lasers. so no reverse engineering. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. I believe it will save it to the cloud then. Vulnerable to kinetic weapons. Too powerful, in fact. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. 2 The Lesser Messenger id 9430 - 9480. Ball Lightning. Content is available under Attribution-ShareAlike 3. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. From there, under the General tab. Lets break down every change coming to Stellaris with Patch 3. Awesome, thanks for the heads up. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. If they loose that, then the total DPS they deal is significantly lower. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. type or copy-paste this into the console: activate_ascension_perk ap_colossus. I don’t really know how to use destroyers, frigates, or cruisers 😬. © Valve Corporation. 3. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. They are supposed to be L sized weapons but they don't appear as an option for that slot. Psi avatar is almost entirely shield points with no armor and little actual health. I sometimes field them to complement the "Penetration Battleship" fleet. It enables FRET in highly dynamic cellular events. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Just remember to only fight at max distance or. The star itself always has a deposit of 6 physics. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4 What are they building. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. I went back to modify a design…天云闪电 Cloud Lightning. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. 3 Garden of. so i had a 2. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. 2. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. Admirals. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ago. I got my fleets wiped early on using cloud lightning without taking down a single ship. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. . They ignore both shields and armor and deal base damage directly to the hull. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Realize your Grand Design. NL 42dmg per day 90% accuracy 0% tracking. 622. 5. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Sounds like one of the occasional storms that run through a Galaxy. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 1 Beacon in the Depth. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Lightning Safety. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Consumes power. 3. In Windows explorer, right click "ironman. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. 1 bug? Didn't need it since the patch yeah probably 2. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. 3 hotfix patch. It’s not as good as it was and I suspect I’m missing something. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. As it nears the ground, the negatively charged. 3 Lance 2. One recent change that messed me up was in 3. 1. 0 most weapons have been re-balanced and are now viable in different situations. Destroyers- if you use them, should be built for alpha and to die. 1. What jumps out is the very low damage of the CL. Think like a space Protoss Archon. cloud lightning conduits. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. This guide contains only examples of good ship designs. Edit - destroying the shroud beacon prevents my fleet from moving through it, should also apply to other empires i would assume. 2 Beasts of Space. Vovarush. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Just from my quick assessment, since that.